Monoscopic vs Stereoscopic VR | Everything you need to know
- [x] @Deepak Chetty - Fill out methodology/description/tech
How Stereoscopic Video could be utilized in this project:
- Present Dr. Jah as photoreal, as opposed to virtual/avatar
- Stereoscopic video could be included in our modules, some better suited for our current reality opposed to places that we cannot access ie. "space", "the future", "the distant past"
- Stereoscopic video location shoots could occur in the indigenous regions represented by this piece, which would be much more authentic than virtual recreations unless those recreations were put together using photogrammetry - but still - that would lack the impact of live-action.
- VARJO is a great headset company to look into, their VR display is retina level. I have demo'ed it personally and it is very impressive. A close friend and former business partner also works for them in their US office.
- Imaging platforms are the tricky part, especially concerning stereoscopic 3D photography. I will say this - and I think we'll all agree but 2D/Monoscopic video - unless existing solely to be projected into a large space - will NOT benefit this project if we are trying to immerse the viewer/learner.
- It will absolutely not benefit the piece for any headset related format. S3D is what people EXPECT, when they put in a headset - they do not expect their depth perception to be taken away from them when entering a space alternate from their own.
- Filming with S3D 360 consists of multiple options. None of the commercial options are ideal. Frankly, the quality is incredibly subpar, and thus unacceptable. This includes brands like, Pixpro, Ricoh, Vuze, GoPro. Yi etc.
- 360, or 180 content we create for this project, if it's going to represent the best of the best - is going to need to be created with cinema-quality cameras, using cinema-quality lenses. Such as an array of RED, or Blackmagic cameras (I have experience in setting both of those setups up) with genlock to sync all the cameras and matched lenses for stereoscopic imaging.
- This will also allow the project to have a longer shelflife as the raw resolution from any rig like that will be 12k+ and be able to be adapted for years to come once the footage is shot and processed. The other benefit is that if needed - TRADITIONAL framed 2D content can be extracted from these 360 spheres at no additional cost/process and still look incredibly cinematic.
- R and D for rig building, if utilizing my previous rig workflows, is essentially already done. We can discuss this more as a group.
- Also - Sundance and other frontiers-Esque platforms still LOVE the idea of photography/real image inside of their immersive content. They do not want it ALL to be CGI.